Sketchfab Link: https://skfb.ly/6IUTU
Inspiration:
Originally, I wanted to
start myself off with a sort of rectangular shaped crate based off the
borderlands series, and have a sort of warm red, orange, or yellow color to it,
but due to creating the prototype with a bit too many edge loops on places
where I wanted to further detail, I went back to the square aesthetic of a
sci-fi crate, and added in a sort of expensive, yet dangerous look to it.
Although I believe more detail could be added, I think this project ended up
being a good amount of fun and was relatively successful.
Textures:
The textures included a
variety of pure metals and fabric materials with a bit of gloss and metalness
added.
Time Frame:
Planning 1 hour
Modeling 10-12 hours
Texturing 2 hours
Layout 30 min
Lighting 30 min
Rendering Fast…?
Total ~16-17 hours
Problems:
Due to trying to smooth
out the edges and details on my rectangular prototype crate, the crate obtained
a bit too many edge loops for me to backtrack and make more detail on the
forward, sides, and back of the original idea, leaving me to change ideas on what
to create. Earlier on before the idea of a sci-fi mobster crate, I had some
trouble importing the ID map of the rectangular crate, while although
frustrating, had been solved relatively quickly. Emissive maps seemed to be a big problem, and
wouldn’t light up just the areas I specified, but the entire crate as a whole!
Very frustrating, and sadly hadn’t been worked upon. I wanted to add nit and
grit to the crate but I just couldn’t get the idea of how to go about it. I
tried a few smudge brushes on the edges of the top and bottom of the crate but
it didn’t seem to work too well on the vibrant colors I added, as well as the
material. Though these problems still bug me a bit, I do intend on flattening
them out as the semester continues to Z-brush.



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