330 Modeling
Thursday, May 9, 2019
Tuesday, April 30, 2019
Book Progress : High Poly

High Poly Book
This project will be the prologue book of the first Shrek movie plus a few minor adjustments. Although the latches and or handles I intended on adding are still a work in progress and there are a few holes in my book cover that I couldn't find out how to fix (I've tried the smooth brush but it doesn't seem to work...), I've managed to get the look of the original idea in my high poly. As time progresses, I will add in more details such as the latches and emblems onto the four squares in the middle of the book cover. Page ripples will be added in in due time as well. Hopefully time management is properly used for next week's due date.
Tuesday, April 16, 2019
Book Concept Ideas Final
Book Ideas
My ideal book concept would be to create a sort of fantasy-type book, similar to something you'd see in a fantasy game prologue. Certain books that I plan on replicating include the Shrek 1 prologue, and or a book based off the very old Fate PC game. If possible, and if I have enough motivation, I'll try and make an open book render as well, but we'll see...
Tuesday, April 2, 2019
Final Crate Turn-In
Sketchfab Link: https://skfb.ly/6IUTU
Inspiration:
Originally, I wanted to
start myself off with a sort of rectangular shaped crate based off the
borderlands series, and have a sort of warm red, orange, or yellow color to it,
but due to creating the prototype with a bit too many edge loops on places
where I wanted to further detail, I went back to the square aesthetic of a
sci-fi crate, and added in a sort of expensive, yet dangerous look to it.
Although I believe more detail could be added, I think this project ended up
being a good amount of fun and was relatively successful.
Textures:
The textures included a
variety of pure metals and fabric materials with a bit of gloss and metalness
added.
Time Frame:
Planning 1 hour
Modeling 10-12 hours
Texturing 2 hours
Layout 30 min
Lighting 30 min
Rendering Fast…?
Total ~16-17 hours
Problems:
Due to trying to smooth
out the edges and details on my rectangular prototype crate, the crate obtained
a bit too many edge loops for me to backtrack and make more detail on the
forward, sides, and back of the original idea, leaving me to change ideas on what
to create. Earlier on before the idea of a sci-fi mobster crate, I had some
trouble importing the ID map of the rectangular crate, while although
frustrating, had been solved relatively quickly. Emissive maps seemed to be a big problem, and
wouldn’t light up just the areas I specified, but the entire crate as a whole!
Very frustrating, and sadly hadn’t been worked upon. I wanted to add nit and
grit to the crate but I just couldn’t get the idea of how to go about it. I
tried a few smudge brushes on the edges of the top and bottom of the crate but
it didn’t seem to work too well on the vibrant colors I added, as well as the
material. Though these problems still bug me a bit, I do intend on flattening
them out as the semester continues to Z-brush.
Tuesday, March 5, 2019
SCI FI CRATE HIGH POLY MILESTONE PROGRESS
Knowing that I wasn't able to do a blog post to showcase a concept design for my crate, I had opt to look for other crate references in video games, preferably crates from the Borderlands series'. Therefore, I created this rectangular shaped crate with a handle, a few places to put lighting in in substance painter (and or any other render programs), and thought towards how my textures will further improve the sci-fi crate as a whole. The crate progress was rather easy, making a few edge loops here and there further improved the idea of a sort of loot or weapon crate. Utilizing my time to do this project as time goes on will hopefully bring a promising conclusion.
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